![]() ![]() It offered a very enjoyable strategic element.īeyond just this, each sector is often filled with a bunch of other things. This system, when explained, it's actually pretty fun, and a major contributor to a sense of trying to hurry to grab the best spots. By picking this specialization it then produces that resource as well as giving a bonus depending on what type of production specialization is further developed, for example either better military or better civilian production. Now, what the game largely failed to adequately explain, is that these sectors do nothing until the player picks ONE type of resource to focus on in each sector, so for example picking production. As the player explores the map, it is subdivided into 'Sectors' that cities can claim, and these will have a random output of one of its four resources of energy, food, production, and science. ![]() A city gets income through three ways: buildings in the colony, its population, and primarily its sectors that slowly expand as the city gets more people. The way the economic system works is mostly through the sector system. It seriously took over 10 hours before it was easy to understand what was going on economically. For example way too much time is spend telling the player what a unit is, but the very complex sector system gets a single page or two. As stated there is tons of depth, and the game drastically needs better explanations. One thing this needs an overhaul of is the tutorial system. The city slowly expands over the map gaining more resources, meanwhile the player controls units they move over resource nodes, enemies and locations eventually leading to frequent battles. A player starts with a small city that they have to start expanding and exploring a hostile alien world. This plays at its root perhaps most similarly to Alpha Centauri, or the ill-received Beyond Earth. ![]() There are around 10 different races, and each race gets to pick a "secret technology," which is a type of specialization ranging from wanting to burn the world down, to manipulating time, meaning on this face alone, there are easily over 50 different combinations of people to play as, which has a tremendous impact on the game. There is an absolutely stunning amount of. If there is one thing that stands out in Age of Wonders: Planetfall it is how much there is on offer. ![]()
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